Problems? NO PROBLEMS HERE

ouch

January 29th, 2008

The Simon game arrived in the post yesterday, so I spent last night pulling it apart :)

I’ve cut a windows in the side for the USB port of the arduino and managed to cram it all in the case with no problem. I did manage to cut my finger in the process though :(

At the moment its covering the dining room table in bits, I’ve started soldering the ISD side of things to stripboard and cut bits of casing out to fit that in too. Its not there yet but coming along nicely:)

No sign of the lasers yet :(

Simon Swears v0.1

January 24th, 2008

So i’ve got a basic version of simon swears running:



The timing is a little off with the light and sounds, but its coming along. I’ve given in and ordered the Simon game from Argos (20 bloody quid!), so the next step when it arrives is to try and cram it all in the case

updates

January 18th, 2008

not been updating much recently, I’ve been on late shifts at work which leaves little time for geekery when I get home..

The laser module I ordered arrived, turns out I dont have the parts to build a driver for it though. They should arrive soon though. I’m hoping to control this from my ardiuino with a plan to build some sort of plotter/cutter with it. Time to start digging through the loft for old lego bits :p

On the Simons pissed side of things I’m still trying to find a version of the game for less than 20 quid, no joys so far though. I have the sounds recorded on the ISD chips but still need to map the memory layout for playback

The nabaztag PHP stuff is performing well too, still a few kinks in the system but not bad for a first go

Ta for all the comments on the wallboard as well, I’ve not had a chance to wire up a serial port connection to it yet but I will do shortly. After that I’ll start sending strings to it sequentially and monitor the board with a webcam for changes, shouldnt be too hard to rig up Motion to watch the board for changes, when it does I can compare the times on the capture to the time the string was sent.

yay for hacks :D

all cocking day!

January 13th, 2008

..its taken me to get the ISD chips talking to an Arduino with SPI.

Firstly I cocked up and switched the MISO and MOSI lines :p my bad.

Secondly I couldnt get it to passthrough sound from its input directly to output (for monitoring levels). Solved that by programming the analogue path registers. This is especially fun as the SPI data on the ISD chips are LSB and I didnt realise.

Finally got it to pass through and (jeeez!) record something, it now seems to playback too. Its a P.I.T.A. to playback though. You have to record the sounds to the chip then find out the start and end addresses in memory that contain the data. You then push that to the device to have it play. Ugh.

Next task is to integrate this with the Simon game I’ve written and try to get it off the protoboard and onto something more permanent.

Still waiting for the actual Simon game though :(

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